A Campaign of Small Actions in the Peninsula. Take command of a detachment in Spain and Portugal, 1808-1814. Your orders arrive by dispatch—a bridge to seize, a convoy to escort, a French outpost to surprise in the pre-dawn gloom. You fight the action on your table, then report the butcher's bill to your superiors. The system remembers. Your sergeant who held the stone wall at Las Cruces. The light company man who took a ball through the shoulder at the river crossing. The French captain whose name you learned only after you'd killed him. Each dispatch reflects what came before—your losses and victories, your methods and your reputation.
Your commission awaits.
The Game: Solo historical tabletop skirmish rules for 20-35 miniatures per side, with a procedurally powered campaign system that generates scenarios, tracks your career, and weaves a continuous narrative. Play actions on your table, submit after-action reports, receive fresh orders that remember everything. This is not a grand battle. This is the war of outposts and vedettes, of ambuscades and desperate little fights in the hills. This is how reputations are made and men are broken.
Will you prove yourself fit for independent command? Or will your name appear in the casualty lists?